Project information

  • Project Type: Coursework
  • Start Date: 21 November, 2019
  • Finish Date: 12 May, 2020
  • Tools: Unity, C#, Git

Summary

Don't Walk By is a top-down Lemmings-inspired puzzle game. Each level has a unique layout with various hazards. The player must assign abilities to students to lead the students out of the exit to safety. This was developed by a cohort of over 40 students for the Commercial Games Development module. Art and audio assets were commissioned externally by the module leaders.

What did I do?

I implemented Z-ordering on the grid system to sort 2D sprites based on their y-position in the level. I also designed and implemented the particle systems for the fire hazards.