


Project information
- Project Type: Coursework
- Start Date: 24 March, 2021
- Finish Date: 18 August, 2021
- Tools: Unity, C#
Summary
Element-RPG is an online co-operative action RPG developed by 9 students in Unity for Windows and UWP as part of our Commercial Games Studio Module. Of the 3 projects we developed in this module, we chose to take ElementRPG from concept all the way through to a Gold vertical slice. It can be played by up to 4 players online. Players can create a custom loadout of spells and enter a dungeon filled with hostile monsters. Each spell is unique and falls under a specific element and style, for 8 different spells in total for this demo.
The main focus of this project was to have clear milestones between Alpha, Beta and Gold whilst managing our team of 9 developers whomst were split between 3 projects. For the alpha, we assigned our most experienced programmers to the project to develop the networking and infrastructure for the combat, skill trees AI and spell systems. For beta, they swapped out with another group which would focus on implementing frontend systems such as player controls, animations and creating spells and abilities. For gold, the entire team moved to the project to completely redesign the levels and polish the remaining systems.
All visual assets were paid for or free-use whilst audio was designed by our 3 audio engineers.
What did I do?
I acted as project manager, running a total of 20 weekly meetings over the course of the project's development, writing the initial documentation and encouraging regular milestone reviews, kanban board updates and stable Git pushes. Issues that team members brought to me would be discussed and resolved in the following meeting. Later in development I joined to implement systems for player movement, player combat targeting and a camera which changes behaviour to accomodate both states.